This is beautiful. Plain and simple. The art, the voicework, and especially the way the ending works with the entire movie. I love movies that make me go back and watch it a 2nd time, from a new perspective.
I thought the small details were really cool... especially when the main character throws his arm around his friend and says "That's why I considered you the best friend I ever had..."
Why would he say "had" if they're still friends?? Because he's f*@!ng time traveling! MINDF*!&.
Incredible job. I'm not into animating but this is something animators should strive for... beautiful animation and a beautiful story.
Wow. That got really, really tense toward the end... awesome stuff, geez. I would've stayed with the ambiance you had created by the end... I was genuinely invested in the guy and his dog, but the ending kind of turned its back on all that suspense and fear you've built up for a.... different kind of ending. I really wanted to see what it had been.
But that's just my one criticism. I can easily see this being a short story by Stephen King. Very modest build-up of tension... very simple but powerful portrayals of horror, no bells and whistles. Respectable. The knocking all over the roof sent chills up my spine. Definitely a favorite.
The guy who did the voiceover needs to be given a movie deal. Or get a part on a TV show. Like Archer. Or something. Jesus just please talk more, it's freakin hilarious.
Awesome game, really addictive. I love the art, the mayhem and chaos and constant explosions and squishing that happens when you start to really level up your stuff, the wide variety of gummies and power-ups.... but, yep, my save file was just deleted.
What the hell...
... did I just spend half an hour playing?
Haven't written a review in years.... but this one is necessary. I also don't understand why some people are so angry over this. I think they're just upset they don't get a Replay like other games. Whatever.
My only real gripe is that the walking was a little too slow.
I personally loved that you had to live (or die) with the choices you made. Refreshing the page and seeing me and my daughter still sitting dead on the bench kind of rattled me. It's hard to make a computer game that has an actual effect on your reality. That's why this game is so creative. No matter what you do and what choices you make, you will never be able to play this game again a second time. Ever. That's it. Forever. Even long after I'm dead and buried in the ground, that image of my daughter and I on the park bench would still show up if someone bothered to go back to this game on my computer. And really.... that's kind of spooky. Haunting.
I think the best way to express this haunting feeling is that when someone in the year 2283 finds my laptop, boots it up (let's just say it'll still be working), goes to Newgrounds, and loads this game..... that image will STILL be there. It's almost like that image that keeps coming up whenever I refresh is a mark of myself, because that image contains in itself and reflects all the choices I made in this game. So when the guy from 2283 sees that image, it's like he's looking at a small part of me that has lived on even after my death.
(I realize there are ways to get around this no-Restart thing, but the idea here is clearly that you're supposed to live with the choices you've made, and that's what I'm running with.)
I've never taken this much time to think about a random game I've played online. This game goes outside the box; it's not just something you play online to kill time, but it transgresses that barrier between the internet and reality; you play it online, and once you do, you can never play it again.
You have a very interesting way of thinking about things. Don't stop. Whatever train of thought led you to create the idea for this game, keep it up. Build on it. You've taken the art/entertainment form of the internet game and turned it into something more.... meaningful, I guess. All it took was the simple removal of a Replay button, so some people might say that simplicity is why it's not a big deal... I personally think it's that simplicity which makes it so intriguing, and so what if it's simple? Sometimes simple things are a lot better than bells and whistles, which I'm glad you left out; it makes this game's point very clear. It wasn't 'fun', per se, but it's absolutely without a doubt the number one most interesting and thought-provoking game I've ever played on the internet. At the risk of sounding like a pretentious jackass, I'm a highly passionate writer and creative arts enthusiast.... and you have my admiration for this game.
For some reason I can't really explain, I don't think I'm ever going to forget this game... or the image I was left with.
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